Specialist Project
Tuesday, 9 December 2014
Lamps
Next I started to create a couple of lamps that would be
located around my diorama, I used a cylinder to create the vase shape around
the base of the small table lamp, I the created multiple edge loops and scale a
few of the edges inwards. To create the lamp-shade, I used the tube polygon
shape, scaled the top half inwards and the bottom half outwards to give the
effect of a lampshade.
I applied the same
technique for the tall-standing lamp, but instead extruded from the cylinder
radius inset then scales it half down. I wanted to keep the texture clean and
simple for these lamps, I creates a base colour and changed the material from a
lambert to a blinn this is so they have a nice shiny surface.
Banner
Creating the actually banner itself was the sort of the same
techniques used for the table cloth, I created a basic plane in position of where
I wanted it to be, I then added a transform constraint to the top vertices of
the plane to the banner rail. This allowed the object to fall down lightly when
adding an nCloth to the plane, this again makes them look more realistic and
gives the result of gravity.
However, before I
applied the ncloth I first had UV the plane onto a separate UV map, this is
because when I add the nCloth modifier, the shape will no longer be its
original shape. To texture this prop I created a simple, dark-grey base colour
and then added the Iron-Cross emblem in the centre of the banner, this was to
avoid having any Nazi references in my scene.
I also modelled and textured a picture frame on this same UV
map. I used a basic cube for the frame and then extruded the front face into
the object, I then selected the face and extracted it from the mesh, and this
will be the face which painting picture will be on. At this stage I then
duplicated the picture frame, rotated it 180 and scaled it up so it can used at
the main war-map.
The next model I
worked on was the war-room banners, I first had to create a banner-rail from
with the banner will hang from, I created this using a cylinder and scaling up
both ends and then smoothing the face normal's. I then textured this on the same
UV map as the War-table, this is because this object is fairly small and
therefore can afford to share UV space.
Fireplace & Rug
To create this
fireplace, I created a basic cube shape and inserted various edge loops around
the object, I then began to extrude selected faces inwards where the inner fire
would be, then started extruded the faces outset, then extruding again to give
me the clan edges effect along the top and bottom of the fireplace. Once I had
UV’d this I then duplicated the wall marble texture onto the fireplace texture,
I had to slightly decrease the resolution because of the size of the fireplace
compared to the wall, this made the fireplace fit nicely on the wall and not
look out of place.
I made was the rug for the office side of the diorama, I wanted it to be a dark red rug with some floral type patterns, and because this was such a specific texture I had to use the internet to collect a various reference images. I then manipulated these images by cutting and overlapping different sections of the rug, In order to create a different style rug. The geometry for this object is fairly straight forward, I used a cube and deleted the faces that we’re hidden from the camera.
Office Sofa and Chair
I
took a lot of influences from Albert Speers Reich chancellery, I wanted to
re-create the sofa located in Hitler’s office. I did this because they have a
very 1940’s style to them, to begin modelling I created various boxes and then
used the sub-division tool to get a smooth cushion shape. I then created one
half of the sofa’s wooden frame, and then used the mirror geometry to make the
sofa symmetrical. Once I have the basic shape, I started to extrude different
face of the mesh too add more decoration to the sofa. Once this sofa was modeled I could create a simple one seat chair by duplicating the object,
remove the side cushions and scaling the wooden frame to fit the middle
cushions.
War-table
The first props I
created are the tables, for the war-table I wanted it to be a large open table
with no chairs around it, taking influence from other people dioramas. I wanted
to create a sheet that would drop down either side of the table, here is the
first block out of my war-table in Maya I
originally had the table supported by two separate legs, I felt that didn't
really suit the style of architecture so instead I played around with my
concepts and believe that having a wooden panel underneath connecting all legs
suited this diorama a lot more. For the tablet op I create a cube mesh and
added some edge loops around the height of the shape, I then used the scale
tool on the vertices to scale those inwards to give the effect of the wood
curving around the rim of the table.
Now I had the model
of the table done, I wanted to have a sheet that would run down the centre of
the table and hanging of the edges, to do this I created a simple plane that
covers the middle table making sure it has 20 x 20 sub divisions. Doing this I
then was able to use a new modelling technique called N-cloth, this tool
allowed me to make the sheet fall onto the surface of the table, this then makes
the edges droop down either side giving the effect of gravity, making it more
visually realistic.
This is my final model of my war-table
Tuesday, 2 December 2014
Influences
I will be taking major influence from Albert
Speers Interior work, especially the Reich chancellery, as I feel this would be
a great opportunity to look at how he was able to exploit the power of a
country using architecture. I will be taking influence from his idea of scale,
I will want the interior rooms to be quite large with square column supports
built into the walls. I will also be taking influence from the way he has
designed the glass ceiling, have square glass panels with clean beveled edges
around the outset of the ceiling.
I’m also interested the way Speer
uses light in and out of his building to show off the architectural features, I
could use these technique to show of my main focus point within my environment.
I
also like the beveled insets in the walls, I think this works really well with
the composition of objects/props within the room, and I think it gives the room
a nice clean orderly effect. I will use this concept to create an inset around
the fireplace instead of having multiple insets around the room. I think this
will make viewer’s focus more on the fireplace making it more visually
interesting. As for the fireplace I really like the way Speer has used the
marble wall material, specifically how it merges into the fireplace making it
appear as part of the buildings architecture. I also taking influence from how
the room is split into two areas; the study and a small lounge. I will add my
own twist on this and have my diorama be split into two different rooms,
separated by a large marble wall. I will be taking influence from the types of
props around the room, all furniture look very luxurious, made with expensive
materials.
One major influence I had for creating a war-room came from
the movie ‘Inglorious Basterds’ there were a two scene in particular which were
shot inside of Hitler’s head quarts, inspired by Albert Speers architecture,
this provided me an opportunity to see another person’s interpretation of a
Nazi war-room. They have used a very similar architecture style to Speers, having
a large scaled room, with minimum decorations to give it that severe deco look.
One major feature I will be taking influence from is the huge war-map that
represents the domination of Germany, I will create a similar looking map
replacing the swastika and eagles with the basic German iron cross.
I also multiple props in this scene I think
the sheer size of , the table with very few chairs surrounding it really
exploits how the Nazis used scale to show supremacy, large objects show
dominance and superiority. I will be taking influence from this, having a large
wooden table in front of the war-room, I could use mahogany as a luxury
material for the wood and have a table cloth that extends over the furthest
ends of the table, made from a fine cotton material. I also like how the lamps
are used as the main source of light, I will use the same technique in my
diorama placing the lamps close the map to make it more visible. One last
feature I like again similar to Albert Speers Reich chancellery is the
fireplace, being very large and having the effect of it being a part of the
architecture.
Another scene from this movie was set in Hitler’s office, I
think this room resembles many features from the original Reich chancellery,
such as the room being split up into two parts, work/ business on one side of
the room and comfy pleasure in another. However it does have some unique elements such
as the banners, I will be incorporating this into my scene but instead have the
banners beside the war map from the top image. I will also be taking influenced
from the lower part of the table, that it style of legs I’m going for, I like
how the wooden panels are flat on the ground, rather than having individual
legs supports.
Another influence for
the War-room was from the TV series ‘Game of Thrones’, in various episodes
throughout the series there are scene set on a war-planning table. This is the
type of layout I want to have on my war-table, this was the real motivation for
focusing on an interior war-room, I think having those chess-like strategy
pieces spread along multiple battle maps would look very distinctive, I think
by combining this with WW2 theme will create something very unique.
One video game I will be taking influence from is Wolfenstien, there game is set in a
world where Germany is winning WW2, this game is a great reference to use as it
gives me an opportunity to see what the structure of building the 3D artists
and created, if they have been historically accurate then they would be influenced
by albert speer architecture.
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