Creating the actually banner itself was the sort of the same
techniques used for the table cloth, I created a basic plane in position of where
I wanted it to be, I then added a transform constraint to the top vertices of
the plane to the banner rail. This allowed the object to fall down lightly when
adding an nCloth to the plane, this again makes them look more realistic and
gives the result of gravity.
However, before I
applied the ncloth I first had UV the plane onto a separate UV map, this is
because when I add the nCloth modifier, the shape will no longer be its
original shape. To texture this prop I created a simple, dark-grey base colour
and then added the Iron-Cross emblem in the centre of the banner, this was to
avoid having any Nazi references in my scene.
I also modelled and textured a picture frame on this same UV
map. I used a basic cube for the frame and then extruded the front face into
the object, I then selected the face and extracted it from the mesh, and this
will be the face which painting picture will be on. At this stage I then
duplicated the picture frame, rotated it 180 and scaled it up so it can used at
the main war-map.
The next model I
worked on was the war-room banners, I first had to create a banner-rail from
with the banner will hang from, I created this using a cylinder and scaling up
both ends and then smoothing the face normal's. I then textured this on the same
UV map as the War-table, this is because this object is fairly small and
therefore can afford to share UV space.


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