Tuesday, 9 December 2014

Banner

Creating the actually banner itself was the sort of the same techniques used for the table cloth, I created a basic plane in position of where I wanted it to be, I then added a transform constraint to the top vertices of the plane to the banner rail. This allowed the object to fall down lightly when adding an nCloth to the plane, this again makes them look more realistic and gives the result of gravity.

However, before I applied the ncloth I first had UV the plane onto a separate UV map, this is because when I add the nCloth modifier, the shape will no longer be its original shape. To texture this prop I created a simple, dark-grey base colour and then added the Iron-Cross emblem in the centre of the banner, this was to avoid having any Nazi references in my scene.


I also modelled and textured a picture frame on this same UV map. I used a basic cube for the frame and then extruded the front face into the object, I then selected the face and extracted it from the mesh, and this will be the face which painting picture will be on. At this stage I then duplicated the picture frame, rotated it 180 and scaled it up so it can used at the main war-map.



The next model I worked on was the war-room banners, I first had to create a banner-rail from with the banner will hang from, I created this using a cylinder and scaling up both ends and then smoothing the face normal's. I then textured this on the same UV map as the War-table, this is because this object is fairly small and therefore can afford to share UV space. 



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